I know there are already threads about the build size, but I havn’t read something about the build size of seperate scence compared to full project size.I have the following setup:
In my project, there are a lot a scenes with a lot of different assets.
My problem or question is:
When I export a single scene or a new, empty scene of this project it is insane big. By publishing a scene I would expect, that it only includes assets with a reference to in my package, but it seems like it packs everything inside.
Is this so?
I would call this at least a big ToDo cause it makes it almost impossible to reuse assets in bigger projects.
For the moment I always have to clone my main project, delete all unnecessary assets to get a smaller size and then build it. This is very nasty and not really useable, cause if you change an asset, you have to change it everywhere.
Is there a way to fix this or are there any workarounds to decide what should be in my build? This would help me a lot.