Bug: particle system stretch value behaves differently on Mac and Windows


This is an example of a particle system with no velocity and 0.1 stretch value. On Mac, the particle system renders a white circle when you press play, on Windows (and iOS), the particle system does not render.

Hi @Excess,

Confirmed - thanks for the simple repo case! :slight_smile:

I’ve created https://github.com/playcanvas/engine/issues/1702


@codebon has submitted a fix and I have merged it. We’ll deploy this next week for you.