Breaking apart animations in Take 001.glb

Dear community,

As it has been pointed out the current version of PC will not allow you to change the rigging of characters. I am importing a character’s fbx now that in Unity has multiple attached animation clips. It appears to be one long animation that unity is able to set markers for. I imported one model, the one from this video, PlayCanvas Animation Component Tutorial - Javascript Game Development / Part 2 - YouTube, and looking in Unity I can see no difference in the settings. But one imports what looks like separate clips while the other imports only one long clip. you can see the effect here PlayCanvas 3D HTML5 Game Engine.