I am importing a series of animations from blender into PlayCanvas. I am noticing that the Blender space has the Axis oriented in different directions. In Blender, Z axis is up, and there is no way to adjust this. I have created a PC tool that will convert the animation into data, so that I can apply it to multiple objects, and step in at any point of the animation. The problem that I run into is that in PlayCanvas the Y axis is up. Does anyone have math that can convert a position in a Z-up world to a Y-up world?
@sooyong_Kim Are you saying that it looks correct when viewed in the viewer but not in the PlayCanvas Editor? If so, I would check any of the entity parents to see if they’ve been rotated/orientated.