Best way to render bullet tracers?

I changed it but i haven’t observed any changes so far

If i do that will the bullet traces visible when i just shoot the air or will they be visible only when i hit the enemy?

I don’t object to your alternative, i’m objecting to your statement that my problem is irrelevant with the subject of this topic. I’ll try to realize the Yaustar’s suggestion to make the bulletTrace move from the source to destination in a certain time, not instantly. If i can’t manage to do it, i’ll try your method. But in most of the Unity tutorials i watched, they do it that way. You can watch this video

I’m trying to make the bullet traces visible as they’re fired from the gun like in most FPS games as i have stated before. As to why i refer to this topic; i created another topic for this issue:

I was given an example project that shows how to render a line on runtime. I coulnd’t figure out how to implement that script to my project, it was too complicated for me. After doing some more research on google, i found this topic and this was the closest thing i could find that could help me