I’ve been trying to set up my grass shader seen here:
Trying to get it to work with batching. Because obviously the draw calls get too big either way.
If I set the grass blade entity to a batching group, the shader animation stops working - as if the code was using the default shader chunk.
I’ve searched a lot into this topic but didn’t see any solution. Is there any way of making Batching work with custom shader chunks?
Here is the public project I set up to test this up: https://playcanvas.com/editor/scene/710968