var Kuddy = pc.createScript('kuddy');
Kuddy.attributes.add("compoundEntity", {type: "entity"});
Kuddy.attributes.add("attachment", {type:"entity"});
Kuddy.prototype.update = function() {
var com = this.compoundEntity.getPosition();
var ey = com.y + 0.861;
var ex = com.x + 4.211;
var compy = this.compoundEntity.getRotation().y;
var compx = this.compoundEntity.getRotation().x;
var compz = this.compoundEntity.getRotation().z;
this.attachment.setPosition(ex, ey, com.z);
this.attachment.setRotation(compx, compy, compz);
};
Kuddy.prototype.initialize = function() {
};
That might have a chance of working, and do you know you can make variables inside variables, like.
var vary = "wow";
var varx = 30;
var thisVariable = varx + vary;
var all = alert(thisVariable);
if(//whatever condition you want){
all;
}