A couple of years ago we had to access the nodes via code in order to attach entitys to animated nodes imported via FBX. Now they appear in the hiererchy and we can attach them there in the editor. I got this working with attaching simple primitives or other entitys with Render componets.
BUT, I would like to attach a sprite with a 2D animation in it. The sprite works fine on it’s own in the hierachy in world space, but as soon as I attach it to an animated node, it does not show.
Limitation or bug?