I have a question regarding the lightmapping example:
https://developer.playcanvas.com/en/user-manual/graphics/lighting/lightmapping/
I see that for the lightmap you have put the floor material to white/grey in 3dsmax.
However what is not clear to me is how you did the green wall. Looking at the lightmap only it has green color bleeding. Assigning only the lightmap to the green wall does not color the whole wall green. I do that by assigning a green color to the diffuse channel.
So how is this setup in 3dsmax? Was the wall green during the lightbake? Or was the light at the ceiling turned green? Becouse it does not look like it looking at the lightmap. The ceiling light is white. This part is important for us to get that good GI color bleeding on the objects next to the colored objects.