still evaluating PlayCanvas for a client project.
Our main critical problem is that the user of the project should be able to:
- Type a string of text, select a font from a finite set of TTF fonts, apply it on an object and move/rotate/scale it
- Do the same with an uploaded PNG
I wasn’t able to find anything similar on the forum and documentation but I tried to dig into GLSL shaders (ie. How to render text in modern OpenGL with GLSL). My idea was to create a copy of the object and apply a custom shader to it as per documentation. Or maybe use a shader that supports both a main material and a second material (is it possible? I’m new to shaders).
Are there any examples that may help me on this path? Has anyone done anything similar?