I am wondering if there is a checklist to go through if a sprite doesn’t render at run time, i tried rotating it, moving and scaling it but no luck.
I put it in an empty scene
I just followed directions in the example here: http://developer.playcanvas.com/en/tutorials/beginner/keepyup-part-six/
also the directions on the github here:
I’m unclear as far as supported image format & best practices and settings, but I’m guessing if a browser can display the image playcanvas can too? Sometimes there is pvrtc compatible, square textures only, power of two, etc?
thanks! Also if you can advise as far as debugging practices…should I just use the developer tools in browser? or manually log stuff during run time? Or any recommended tools/workflow that I might be missing out on? Playcanvas is rapidly growing on me.
Awesome. I was using parent entity scale and not the scale in the sprite attributes. I guess there is no connection? i.e. If the parent script scales or moves the child doesn’t.