Animation Controllers and Blend Trees

Is there anything similar to mecanim for PlayCanvas for implementing animation controllers? It seems like PlayCanvas will require writing alot of the features like character and animation controllers from scratch compared to Unity which has them as standard features.

I am trying to compare PlayCanvas and Unity for an RTS project I’m working on in Unity, so any input would be appreciated.

Hi @S0L0,

Currently PlayCanvas supports skinned animation and blending animations from one animation to another.

We don’t have anything as complex as Mechanim. What sort of features of Mechanim are you looking for?

What would the workflow be like for implementing a character system similar to this in PlayCanvas: