The game is packaged using Cordova/Ionic + Crosswalk in order to support old Android version, <=4.4.
Many users reported that the game crash on their phone, or get strange rendering on game screen.
I have seen that Crosswalk and chromium inside implement a black list of GPUs which cause problem with Webgl APIs.
So my reaction is to try filtering devices not supported in Google Play Developer Console (GPDC).
But how can i get these ones ? I have list 7490 devices compatible in GPDC. i cannot uncheck them one by one.
The only filters i see are :
android:glEsVersion
Guys from PC, i saw you publish two games, Swoop and Dunge on fury
OK, it’s good that you have enabled ignoring of the blacklist. It’s all we needed to do to get SWOOOP running well across devices.
I don’t quite understand what you mean by filtering device by gl texture. By default, PlayCanvas doesn’t use any compressed texture formats on mobile yet (this is a feature that we will introduce in the future). PlayCanvas apps should run on a WebGL implementation that adheres to the minimum capabilities of the spec.