Hello everyone, I am new to PlayCanvas engine. I have experience of three.js though not webGL. Right now i am searching for a game engine that does not have its AI engine as i would like to go into the development of AI engine of game engines. Please tell me is there a need of AI engine in playcanvas and how should i proceed?
AI - is for Artificial Intelligence.
I personally think that this would be very cool indeed. I have done a few PlayCanvas games that have required AI and the basic foundation for this has been pathfinding. I have been using pathfinding.js which is great. Anything above this, I have had to code myself.
It would be cool to have some higher level framework for decision making. Maybe something that transparently handles time slicing - I used some AI middleware before that allowed you to allocate X milliseconds per frame for AI processing.
I think it would be awesome to see some kind of visual tool (a plugin) in the PlayCanvas interface that allowed you to do all of this graphically.
Will any suggestions on how to proceed i know some decision making techniques but please can u tell me how to integrate it with present code of the engine?