My standard disclaimer over here is that I know nothing about any of this stuff, I apologize.
On the advice of Leonidas and Yaustar, I am learning Blender to create my gallery room into a single mesh instead of doing it this weird Minecraft-style primitive construction I used.
As a bit of a Hello World kind of thing I made a weird shape in Blender and imported it into PlayCanvas. I know I’m working toward getting the whole room built as a mesh but this was just a test since I’ve never used Blender.
The whole process went surprisingly well but can you take a look and see what I did wrong with the physics of the imported model? Not that that’s a big issue for my project, but I obviously did something wrong because this imported shape doesn’t move like it ought to. The best way I can describe it is that my imported model moves as if its calculated center of gravity is down below the floor in this scene. It’s like the collision mesh of the model is up in my room here, but the actual weight of it is connected by an invisible rigid arm down through the floor. If you kick it around a little in first-person view you can see what I mean and you can see how unlike the two native PlayCanvas primitives move in the scene when you kick them.
At the very least this model should roll over onto its heavier side.
The model I’m talking about is the red odd-shaped ball on the floor, you’ll see it.
What did I do wrong setting up the physics of this?
Thank you for your continued support.