yaustar
21
In a fork: https://playcanvas.com/editor/scene/1099303
I’ve changed it to use the asset id for the collision and rendered the model so you can see where the collision is.
I also added console out put (ha
) when something enters the trigger which you can see working here:
Hopefully, that will get you going again.
1 Like
smokys
22
Big up for that @yaustar , you cant imagine how much will that help in further development, thank you so much! 
smokys
23
Hello a little question too, can colliders have the same animation as objects have ?
yaustar
24
No, they have to be a static mesh. You can move it and rotate via the entity it’s connected to but you can’t animate the meshes themselves