just had a look into the new animation state system, which looks quite a lot like the unity version.
Fine. But I am already lost with triggers. Just having an idle state should start transitions by keyboard. since its a trigger it should just start but then… it is not playing the complete animation.
Desired behavior: Set the trigger, animation plays and on end it goes back to the last state.
Current behavior: trigger is set, I see a one frame flash and it is back on the last state.
What is the correct condition to go back to a parent state after using a trigger?
Or do I need to use booleans? But then, what is a trigger for?