I have created an FPS experience and when I play the scene a white area appears ahead of me and textures are not rendering until and unless i go near it. Any idea what is happening here?
Looks like your shadow distance on your light(s) isn’t large enough. Looking at your published build, increasing the shadow distance on entity ‘Light’ from 16 to 30 will help.
Increasing the shadow distance may decrease the quality of the shadows so you may want to increase your shadow map size and/or use cascaded shadows: Shadows | Learn PlayCanvas
thanks its fixed now