Thank you very much for you feedback.
Yes, that is not bad idea.
Its actually a thing i dont really want in game, i know its pretty common to move backward and jump, but this game isnt like that, i wanted to keep it simple, levels designs are also adjusted to the current movement. Jumping and moving forward/backward are coming in my second project
Well those spikes coming from under are animated in Blender, and I had a really big problem to set collisions on animated objects, after a while i created a script which finds a bone in ceertain animated object , create and attach a collision on that, that is the way my collision can follow a simple animation. But these traps are having only primitive collisions (box, spheres…and so on). I could also set mesh colliders but those were struggling to be created. I also posted it on forum but nobody could find a solution why it is not created, after a while i think Leonidas found out that there was a mistake in pc docs, but in that moment i already had 30 levels created with improvised collisions
And spike collision looks like this. If i was creating the same trap in other project it would be done different, but as i said, its my first project so there are pretty much newbie mistakes
I have no idea what are those, i also noticed them, but it is coming from pc engine so i have no idea how that one works