Hi. I guess it’s simple but no way no find out how: https://playcanv.as/p/D80EFg1c/
This is the typical exploding/imploding object to see its parts. It has a label now always facing camera via primitive+ script. But if I parent it to the object it does not move because it is an static object (always at 0.0.0). Animation is an asset that uses the FBX animation (explo/implo).
What I need could be solved in several ways:
Labels attached to every object, linked to some vertex so it moves with the object. In that case they should dissapear when the object is joined ( no insides).
Easier: labels don’t move, they appear only when object explodes. Then dissapear when object closes back to normal. But I don’t know how to make them dissapear and appear syncroniced to implo/explo animation.
I have come from animation background so it’s very easy for me to even animate text labels in another FBX according to what happens there, but when I do so, scripts to force “target to camera” screw up the animation…nothing seems to work fine.
Though point “1” would be great, solution2 would be enough. Any help in this problem very appreciated. Thanks
Thanks. Impossible to reach bones but I know they exist. Y finally exported a synchroniced anim for a single label, then multiple materials. It works but it would be better if labels don’t scale with perspective…more elegant. I guess I need to take a deeper look into playcanvas.
This is how it looks now:
Hi. In today’s version no bones. Those children are the FBX layers belonging to the main layer. but I could not find the way to open that panel. I guess in last week version ( wich had bones) , they would appear in the list because I can see Nulls…everything I can not see but was there when I exported FBX. The 3D interfaces I’m used to are quite different I guess.
It seems easy to use but more experience needed.
My second work with playcanvas sorry. But the runaway from another webGL apps has no more options. Thanks