Hey all,
I’m working on an array of small 2D games for a client project. I’m still in a ‘feasibility test’ phase but so far it’s looking like PC can do all the things we need. I can’t find any info on the following topics however:
- do I need a new material for every sprite?
- is there a way to parse/import textatlas settings, or do I need to manually put in UV’s? Can I somehow create editor scripts?
- is there a way to make a collider snap to the size of a sprite/plane/model? it’s a bit annoying to have to fiddle with the x-y-z manually of the collider component.
Thanks!