Searching for advice on how to apply effects/shaders when using PlayCanvas for 2D rendering.
If I have a character rendered as a simple 3D plane with a diffuse and opacity map:
How I can apply one of the following effects but only to the character? Not a fullscreen effect.
Applying a pixel shader for example using the diffuseChunk will animate the applied texture but only inside the non transparent rendered pixels (yellow border). Check this:
Do I have to utilize a vertex shader? I believe even with a tessalated plane quality will be bad.
Any ideas? It seems simple but I feel stuck