CrazyFolker / GAME_SKINNERS ( one is my user account, the other is the organisation account )
Your playcanvas username is crazyfolker
Seems interesting
MUSIC_CODER
I want to test these features too!
Username: swh
The checkpoint feature is great, but it seems to incur quite an overhead on storage.
I made a single checkpoint on an existing project, and the size went from 0.82Gb to 1.26Gb
Yes please!
scott5e
Yessiree
Barkers:gorilla:
The initial checkpoint for a project is the largest as it takes a complete copy. Later checkpoints will only store changes so will not be as big.
We’ll be updating storage limits to mitigate for the increased storage requirements for checkpoints.
Nice :-), please include me.
jpeter06
Looks great!
Zeppelin7
This is Nice. Maikkol16.
This is a really exciting feature. I’d love to try it.
dducrest
I would love to be apart of this!
Robotpencilgames
I’d love to try it.
unace
Might as well add me and Sara.
- Taurian
- Saraific
Hi @dave
We are currently using the sprite feature for a 2D game, it works pretty great in general. But I’ve encountered some issues: neither the drawOrder nor the layers of the sprites get cloned properly when I clone an entity, so I had to copy that manually.
The Checkpoint feature seems like a really useful addition! Can I test it out?
Organization: REDOX Labs
Keep up the good work,
Rene
Hi,
Thanks for reporting this issue. We’ve already got a fix for this lined up here: https://github.com/playcanvas/engine/commit/e0b5834a0bd521f1a166735b8e6767c1be58a4f5 We should be deploying it later this week.
Thanks,
Hi Tong, I can’t see a way of deleting it either - very weird!