Shadows from alpha mapped textures?

Is it possible to have shadows that come from alpha mapped textures?
In the following example the shadows are quite high-res:
https://threejs.org/examples/#webgl_animation_cloth
Thanks.

Sure. Just set things up like this:

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Ah so “Alpha Test” is the answer…

I’d like the tiling of the shadow to be different to U:1 and V:1 though, like the texture…

https://playcanvas.com/editor/scene/517599

This is known issue, perhaps @Mr_F could look at it at some point: https://github.com/playcanvas/engine/issues/834