Rotating an object with code without physics

Before I locked out the linear factors the wheel would slide forward on the pin I originally had to keep it from just falling due to gravity. I realize now this was because the friction between the pin and wheel would cause the wheel to slide forward on the pin and eventually off causing it to roll out of the camera’s view. Which lead to part of the problem I mention in this post: onCollisionStart and onCollisionEnd not triggering - #13 by yaustar. I had a cap on the end of the pin with various rigidbody types throughout my testing, but wheel would simply ignore the collision with the cap.

And I understand this would give me the most realistic result, but the idea is to make it more of a random chance thing as if you were drawing a card from a series of cards. As mentioned in my initial post, I want to have the game choose the reward when the button to spin the wheel is clicked, then simulate the wheel rotating and stopping “randomly” on the selected space.