I am interested in maximizing the benefits of procedural audio in game development. I recently read a blog post by Jerome Etienne which introduces his library built on jsfx.js by Egon Elbre. I am new to the subject and wish to stimulate a discussion that may be helpful to others new to procedural audio.
I added a simple procedural audio implementation in this tank starter game.
I created another project as a sound playground with the aim of developing a simple system for managing procedural sound effects, background music, and ambient sounds.
Cheers,
Eric