Hi, I captured an image from the project link to make the issue more clear, here we can see how the normals are not working correctly, the first image, shows how the shading works well, but that project does not have any skinning as Hamuq mentioned. The image I am attaching here shows the same model but with skin deformation with bones added in Maya, and imported with the same parameters. Shading looks odd.
Does anyone knows if skinning changes anything by itself?
Thanks a lot!!