This topics is a just idle talk.
completely no important topic.
I like Visual Studio Code & Visual Studio Online.
also I like PlayCanvas’s quick respond for debug running.
Both are so goood for me ! more than Unity.
So i seek the fine way to connect PlayCanvas & VS.
But if i fork it the visual studio online, that quick response is lost.
Because it need commit for attach code change
hummmmm.
Just only thing I can do is wait for update of next generation editor ?
I don’t understand what you mean by the following sentences: But if i fork it the visual studio online, that quick response is lost. Because it need commit for attach code change
So my workflow is as follows:
Run webserver from the folder where all my .js files are
Open folder in VS Code
Edit files
In PlayCanvas editor, run the game using “Run (Local)”
When my work is ready to commit to git, I just use the Git windows in VS Code.
My collaborators can then pull these files from the remote repo, and follow the same workflow.
But if i fork it the visual studio online, that quick response is lost.
Because it need commit for attach code change
That is topics on team working.
If I rewrite and save code on web, it affect on the team member’s pc.
no need PULL. just only restart by ‘Play’.
And visual designer change object properties, it also affect soon.
So it make smoothly team developing.
now I trying develop in ‘Phaser’.
I feel that their developping style is a little old.
is there any way to edit the code in visual studio and some how sync to the playcanvas editor?
cause in a unstable network, there is a chance my code could be lost(happened couple times).
it would be great if I can edit my code locally, thanks.