Hello PlayCanvas community - im an old skool flash dev with loads of experience and so far ive loved my week playing with PC - Feels like this will be the one for me after a few years looking for my new framework
Something i am looking for and not seeing:
I have got a character that has fbx animations for different things - how do i set the animations up (script) to listen for end of animation events? Animation end = trigger “this” event.
also im down with animation blending but setting loop in the editor applies to all animations - some have to do things at the end of one play like the death animation.
We don’t currently fire animation events like that. I think you’ll have to manually check the entity.animation.currentTime property against entity.animation.duration property to determine if the animation is finished.