I am looking for help and ideas. (project link below)
I am using the PlayCanvas engine locally, and it is as if AA is not applied by default.
In my demo I have a simple plane with a shader material which samples some normal map etc.
There are no post effects in the demo, and as far as I know frames are directly rendered to the back buffer.
This is what I currently see in any browser, look at the edges:
When applying the posteffect-fxaa.js script on the camera the jagged edges actually become worse:
The result is from a desktop environment, I should have been more clear, my bad.
It has little to do with my zoom, it’s on 100%, always.
Even without the use of custom shaders, the render result is very jagged and blurry on all of my systems.
Can you, or anyone verify this is the result of this small demo? (see share.zip under ‘Downloads’ section)
It is nothing like what I have in the playcanvas editor or other webgl demos, so…
Thanks for the help.